I modelled and skinned VIC 20 in the hope of proving myself capable of switching to a cleaner, less detail intensive style that would suit console development.

I used his production as a way to try to prove to Scion that I was suited to the direction they were taking with Unreal Championship 2 on the Xbox.

Thanks to him helping me get the job I'll always look back on him fondly despite the usual recrimination that all artists feel when looking back over old work.