Textures

These Textures are designed to be used in Quake3/UT level creation. They are available to download for free to the public as long as I'm credited and they are not used for some kind of profit operation, competitions, mods,tc's etc. My permission has to be sought in order to use them for something more than amateur work or personal enjoyment.

They are intended to give people the chance to play around with different styles that might not be catered for.

 

 

Target - Originally produced for a project that died. [2.5Mb]

 

 

Temple - Originally produced for a project that died. [3Mb]

 

 

Ivory - Originally produced for a project that died. [7Mb]

 

 

Outdoor - Originally produced for a project that died.. [4.4Mb]

 

hh3 lights
 

HH3 Lights - Originally produced for the Headhunter3 Project. These are simply light textures to go along with the rest of the HH3 texture sets. [54 textures - 331Kb]

 

Broken Soul Textureset
 

The Broken Soul - Originally produced for the Headhunter3 Project. An Egyptian world mixed in with a rusted machinery overtone for continuity with the rest of the HH3 textureset. Its a little unfinished in terms of it being a set but when used with the other HH3 texture sets im confident they are still usefull. [65 textures - 8.5Mb]

 

the core
 

The Core - Originally produced for the Headhunter3 Project. Inspiration for this textureset was 'Steam', and Memories. Its my own favourite out of the HH3 textueres and im building a level with them. Its facist britain this time, so being scottish as I am it was the most close to home. All red metals with white plaster and posters and clippings galore. [32 textures - 2.3Mb]

 

main
 

A Singlemalt - Originally produced for the Headhunter3 Project. Inspiration for this textureset was 'Steam', and Memories. Its my own favourite out of the HH3 textueres and im building a level with them. Its facist britain this time, so being scottish as I am it was the most close to home. All red metals with white plaster and posters and clippings galore. [153 textures - 11.6Mb]

 

 

Clockwork Droid Textures - Originally produced for the Headhunter3 Project. Main colourscheme is yellow and its steampunk hi colour metal panels. I just turned off my brain for these and tried to make a more colourfull texturest amoungst the HH3 set without going all the way to sepid clean details and dayglow. Most of the HH3 mappers liked this textureset the most. [88 textures - 5.6Mb]

 

 

Vendetta Textures - Originally produced for the Headhunter3 Project. These textures number at about 95 odd and are available for Q3 now. The theme is facist / industrial / steampunk and based on 1984 / THX 1138. They are black white and red and created for a level called Vendetta by Scampie. [94 textures - 6.6Mb]

 

 

Jackboot Textures - This was the first custom set of textures I made. They are in a very industrial style, mostly metal panels and brown/green bricks, partly in ode to many of the quake community editing sites and partly inspired by 1984 / The Watchmen.Some textures in the Q3 versions have alpha channels, I leave the Shader creation to you as I couldnt be bothered. [81 textures - 6.5Mb]